Accessories in custom transformations?

Xenoverse 2 Mods Forums Xenoverse 2 Help Accessories in custom transformations?

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  • #234281
    landalin
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    I’ve been trying to make a new transformation for my CaC, and I wanted to have an accessory be added to my CaC when it transforms. I know how to make it so the clothes will change, but so far every solution I have tried hasn’t helped. I am using the XV2 Costume Creator, and was trying to add Zarbons Circlet for the transformation, so I attempted to make a new costume x2m to embed into the BCS. To make the new costume x2m I tried to go to the HUM/SYM tab (as that is what my CaC is) and used the Copy function on Zarbons Circlet (id 920) and it gave me this

    <PartSet>

    <Part idx=”0″>

    <!–Face_base–>

    <MODEL value=”65535″ />

    <MODEL2 value=”65535″ />

    <TEXTURE value=”0″ />

    <U_10 value=”0x0″ />

    <U_18 value=”0x0″ />

    <U_1C value=”0x0″ />

    <U_20 value=”0x0″ />

    <F_24 value=”0.0″ />

    <F_28 value=”0.0″ />

    <U_2C value=”0x0″ />

    <U_30 value=”0x0″ />

    <NAME value=”HUM” />

    <!–MODEL, EMM, EMB, EAN–>

    <FILES value=”NULL, NULL, NULL, NULL” />

    <PhysicsObject>

    <U_00 value=”0xffff” />

    <U_02 value=”0xffff” />

    <U_04 value=”0x0″ />

    <U_18 value=”0x4″ />

    <U_1C value=”0x0″ />

    <U_20 value=”0x0″ />

    <NAME value=”HUM” />

    <STR_28 value=”HUM_920, NULL, NULL, NULL, b_C_Head, NULL” />

    </PhysicsObject>

    </Part>

    <Part idx=”1″>

    <!–Face_forehead–>

    <!–This entry is empty.–>

    </Part>

    <Part idx=”2″>

    <!–Face_eye–>

    <!–This entry is empty.–>

    </Part>

    <Part idx=”3″>

    <!–Face_nose–>

    <!–This entry is empty.–>

    </Part>

    <Part idx=”4″>

    <!–Face_ear–>

    <!–This entry is empty.–>

    </Part>

    <Part idx=”5″>

    <!–Hair–>

    <!–This entry is empty.–>

    </Part>

    <Part idx=”6″>

    <!–Bust–>

    <!–This entry is empty.–>

    </Part>

    <Part idx=”7″>

    <!–Pants–>

    <!–This entry is empty.–>

    </Part>

    <Part idx=”8″>

    <!–Rist–>

    <!–This entry is empty.–>

    </Part>

    <Part idx=”9″>

    <!–Boots–>

    <!–This entry is empty.–>

    </Part>

    </PartSet>

     

    I have tried removing the PhysicsObject, changing the value of model and model2 to 920, tried moving it from Face Base into both Hair and Face Forehead (because all other genders and races BCS copy showed it under hair and I thought Forehead just made some sort of sense). I have had two different results happen for every variation I tried, it either messes up the transformation and my jaw/hair/whatever is invisible, or the game hangs after selecting a stage (with the xv2 logs saying that HUM_920 for whatever region is not in the game or been added. Is there an additional partset to edit to add accessories, or is there no way it can be done, or am I just missing something?

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