All the programms you need
- July 15, 2015 at 12:07 pm #82MastakloParticipant
Unpack CPK (used to extract the files ready to edit from a .cpk)
Repack CPK (used to repack the edited files back to .cpk)
Hex Editor (used to modify Hex Values)
Cheat Engine (used to memory editing the game)
LibXenoverse (Many useful tools like Model converter or Texture repacker)
Bulk Rename Utility (used to rename multiple files at once)
Have Request? Want to support me? Take a look at my patreon then
patreon.com/mastakloJuly 17, 2015 at 7:18 pm #702ragecomicParticipant
I likeJuly 18, 2015 at 3:51 pm #854gamer1207Participant
An alternative to Bulk Rename I use is: Rename-It!
Also, why link the Unpack and Repack CPK tools when LibXenoverse can do both?August 2, 2015 at 6:35 pm #1658
i cant seem to get the libxeniverse files to work they only create skill , quest and stage folders in data2\data in my game no chara ui or such important folders what givesAugust 17, 2015 at 9:22 pm #2284Jacob RandsParticipant
i cant seem to get the libxeniverse files to work they only create skill , quest and stage folders in data2\data in my game no chara ui or such important folders what gives
I am also having this problem and its making it so i can’t mod it eitherSeptember 12, 2015 at 11:52 pm #3870CriptionMember
Yeah, there does seem to be an issue with LibXenoverse’s updated tools for packing.
“Couldn’t open output CPK: data2.cpk”October 22, 2015 at 8:53 am #6355
i got the problem you need the dlc to be there and then unpack there will be all the char and everythingOctober 22, 2015 at 8:54 am #6356
problem solvedAugust 11, 2016 at 4:10 pm #181597KiramaruParticipant
Does anyone knows in CMS Tool by mugenattack what are the EAN/3?/BCM/BAC/7? exactly doing or changing in the specific character model? i tried some combinations but seems like u have to change everything with the same value to work properly. This is what i suppose to do or i can change specific movesets such as grab for example.
You'll Never Walk AloneAugust 12, 2016 at 5:14 pm #181640Tachi20Participant
The EAN points to the .EAN file for the character and I believe that is mostly responsible for the moveset. BCM and BAC also point to files under that name but I don’t know what part they play. 7? too is a mystery, but I have seen some characters point to another character just in that slot. It must play some kind of role. Maybe studying tutorials with messing with the CMS in hex might lead to some answers.
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