Dragonball Unity

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    Hei Guys,

    im tried for a few hours to fix the Model-Mesh in Unity for the animations, but in vain. I’ve never worked with Animations or Models before, but would like to learn it. If im trying to play an Animation, the Model Objects (Rist, Bust, ..) get holes and is distorted but if im stopping the Animation, everything is ok again..

    The bugged Model looks like this http://prntscr.com/eab20a and if im stopping the animation it looks like this http://prntscr.com/eab2gk

    First of all, I thought it was an error of the rbg textures, but now I think something with the Mashes is not working.  If you had the same problem or help me I would be very grateful to you!

    Best regards – Savitar! (Sorry for my bad english)

    >> I tried already to import the animations with and without the .emd/.esk Files, at the end I am helpless..

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