.esk .bsc and other skeleton related files.
- August 24, 2015 at 3:50 pm #2555AnonymousInactive
the rotation, translation and scale data is setup in matrix4x4 data. if you don’t understand what a matrix4x4 is look it up.
.esk file – after the names of the bones is the matrix4x4’s that go with them. they are setup in float(4 bytes) valuesAugust 24, 2015 at 10:15 pm #2557Majin PetroskKeymaster
can you show pictures and explain better about this? still don’t understand what we can do with that matrix4x4
My name is Majin Petrosk, after a life in hellish future, I was summoned by Shenlong with only one goal - to save the Time.
With Trunks and Supreme Kai of Time helping in my crusade I defeat Demigra. But somehow I become a god.
Now I'm someone else. I am something else.August 25, 2015 at 4:02 pm #2575UTtank HumuEliteParticipant
i’ve been made BRL.esk with Tail
Attachments:You must be logged in to view attached files.October 13, 2015 at 8:14 pm #5880seigneurdesloupMember
is that the tail has an animation ?October 15, 2015 at 9:43 am #5922kiruakanmuruMember
Is it possible to convert fbx to esk files ? I try to edit an esk but my game crash when I launch it.December 31, 2015 at 8:51 pm #163718olganixParticipant
“is that the tail has an animation ?” => Yes, I could confirm that on GK4
“Is it possible to convert fbx to esk files ? I try to edit an esk but my game crash when I launch it.” => I convert Fbx in esk file, game no crash, but, in certain case, I have trouble, I have to resolve it. but the answer is YES 🙂April 5, 2016 at 2:36 am #169502PyroKyuremParticipant
But how you convert fbx to esk? (I’m begainner at Xenoverse modding)
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