.esk .bsc and other skeleton related files.

Xenoverse 2 Mods Forums Xenoverse Programming .esk .bsc and other skeleton related files.

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  • #2555
    Anonymous
    Inactive

    the rotation, translation and scale data is setup in matrix4x4 data.  if you don’t understand what a matrix4x4 is look it up.

    .esk file – after the names of the bones is the matrix4x4’s that go with them. they are setup in float(4 bytes) values

    #2557
    Majin PetroskMajin Petrosk
    Keymaster

    can you show pictures and explain better about this? still don’t understand what we can do with that matrix4x4


    My name is Majin Petrosk, after a life in hellish future, I was summoned by Shenlong with only one goal - to save the Time.
    With Trunks and Supreme Kai of Time helping in my crusade I defeat Demigra. But somehow I become a god.
    Now I'm someone else. I am something else.

    #2575
    UTtank HumuEliteUTtank HumuElite
    Participant

    i’ve been made BRL.esk with Tail

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    #5880
    is that the tail has an animation ?
    #5922

    Is it possible to convert fbx to esk files ? I try to edit an esk but my game crash when I launch it.

    #163718
    olganix
    Participant

    Hi.

    “is that the tail has an animation ?” => Yes, I could confirm that on GK4

    “Is it possible to convert fbx to esk files ? I try to edit an esk but my game crash when I launch it.”  => I convert Fbx in esk file, game no crash, but, in certain case, I have trouble, I have to resolve it. but the answer is YES 🙂

    #169502
    PyroKyurem
    Participant

    But how you convert fbx to esk? (I’m begainner at Xenoverse modding)

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