Help with wrong rotation..

Xenoverse 2 Mods Forums Xenoverse Help Help with wrong rotation..

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  • #165829
    Dkzeria PRDkzeria PR
    Participant

    I need help with  text imported to game. How can i make the game see the text on the right way rotation? Blender see it the correct way, but the game see it the opposite way.

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    #165830
    Val E RyonVal E Ryon
    Keymaster

    That’s because models are always being flipped when imported into xenoverse.
    When you model you have to do it inverted from the beginning to have it displayed properly.

    #165831
    Dkzeria PRDkzeria PR
    Participant

    So can’t be fix?

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    #165833
    Val E RyonVal E Ryon
    Keymaster

    Of course it can.
    You’ll have to mirror the model. Unfortunately this will cause the faces to be inverted. I don’t know how to fix that in blender, I use primarily 3ds max.

    #165834
    Dkzeria PRDkzeria PR
    Participant

    I have 3ds max install and i don’t use it, if is not a huge step that i need to go thru this fix..you can tell me how to fix it in 3ds max

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    #165836
    Val E RyonVal E Ryon
    Keymaster

    I don’t know how complicated it will be for you, it’s something that takes me only a minute.

    1 Detach the scripture from the bust model.

    2 Mirror the scripture.

    3 Fix its position.

    4 Select the bust. <— this is IMPORTANT. Select the bust before doing the next step!!!!

    5 Attach the scripture to it.

    #165839
    Dkzeria PRDkzeria PR
    Participant

    Can you please explain to me how exactly i do this? i’m not familiar with 3ds. sorry if i’m asking too much

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    #165840
    Val E RyonVal E Ryon
    Keymaster

    It’s not asking too much. I will do that later though. I’m rigging a model atm and that’s pretty annoying even without me getting sidetracked by making screenshots 😛

    I’ll put together a few screenshots that explain what to do over the weekend if that’s fine by you.

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    #165842
    Dkzeria PRDkzeria PR
    Participant

    Yes please…i’ll appreciate that, just let me know.

    Thanks

    Welcome To The End Of Yor Life... I Promise You It's Going To Hurt!

    #165846
    Majin PetroskMajin Petrosk
    Keymaster

    Edit mode -> Mesh -> Mirror -> Global Y (if you not rotate your model)
    if your text doesn’t appear in game Mesh -> Normals -> Flip Normals


    My name is Majin Petrosk, after a life in hellish future, I was summoned by Shenlong with only one goal - to save the Time.
    With Trunks and Supreme Kai of Time helping in my crusade I defeat Demigra. But somehow I become a god.
    Now I'm someone else. I am something else.

    #165847
    Dkzeria PRDkzeria PR
    Participant

    Edit mode -> Mesh -> Mirror -> Global Y (if you not rotate your model) if your text doesn’t appear in game Mesh -> Normals -> Flip Normals

    This method doesn’t work, but thanks anyway.

    Welcome To The End Of Yor Life... I Promise You It's Going To Hurt!

    #165848
    Majin PetroskMajin Petrosk
    Keymaster

    Edit mode -> Mesh -> Mirror -> Global Y (if you not rotate your model) if your text doesn’t appear in game Mesh -> Normals -> Flip Normals

    This method doesn’t work, but thanks anyway.

    always worked for me, this method I always used when I was working with my CaC Wargreymon Armour and my CaC transformation


    My name is Majin Petrosk, after a life in hellish future, I was summoned by Shenlong with only one goal - to save the Time.
    With Trunks and Supreme Kai of Time helping in my crusade I defeat Demigra. But somehow I become a god.
    Now I'm someone else. I am something else.

    #165849
    Dkzeria PRDkzeria PR
    Participant

    When i always import FBX files to blender, i never rotate nothing except Text mesh, but with this problem of the game see it the other way. Do you suppose to rotate the model as soon you imported?

    Welcome To The End Of Yor Life... I Promise You It's Going To Hurt!

    #165884
    Majin PetroskMajin Petrosk
    Keymaster

    When i always import FBX files to blender, i never rotate nothing except Text mesh, but with this problem of the game see it the other way. Do you suppose to rotate the model as soon you imported?

    you don’t need to rotate the model, when you export to fbx again there a option called “-Z Forward”, change it to “Y Forward”
    now to invert the text you only need to select the text in “Edit Mode” and then Mesh (tab option located to left “Edit Mode”) -> Mirror -> Global Y and press “Enter”
    if your text not joined to the model, join it and test in xenoviewer or ingame
    if doesn’t show up, select it again and Mesh -> Normals -> Flip Normals
    this will be result
    I did those steps when I created my CaC face scar, the first time I made it, it wasn’t the right place I wanted (inverted basically) so I did those steps and now I have my scar in right place


    My name is Majin Petrosk, after a life in hellish future, I was summoned by Shenlong with only one goal - to save the Time.
    With Trunks and Supreme Kai of Time helping in my crusade I defeat Demigra. But somehow I become a god.
    Now I'm someone else. I am something else.

    #165885
    Dkzeria PRDkzeria PR
    Participant

    I don’t know, but it doesn’t work. I follow your steps and no fix. 🙁

    Does it suppose to happen something after you add (Y Global) in blender? cause nothing happen.

    Welcome To The End Of Yor Life... I Promise You It's Going To Hurt!

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