How to edit BCS files, Add 3d parts to Character Costumes

Xenoverse 2 Mods Forums Xenoverse Tutorials Model Tutorials How to edit BCS files, Add 3d parts to Character Costumes

Viewing 15 posts - 1 through 15 (of 21 total)
  • Author
    Posts
  • #690
    solnegrosolnegro
    Participant

    Hey guys, This is a basic tutorial of how edit BCS files. These files dictate the number of 3d parts that each suit each character , and can be edited to have more parts of 3d model. There are some cases where you can not add new models , such as Vegeto , he has three costumes but although we edit the file can not add BCS model for the other two suits. I was talking to Xan and Mad Titan about this case , but so far found no solution at this moment. By the way thanks so much to Xan and Mad Titan for you Help!. Well , let’s start: for editing files BCS you need a hex editor , in my case i use 010 editor. As you can see in the picture below this it is the contents of the file BCS Vegeta opened in 010 editor. *NEW INFO of parts by XAN 1st line : face_base 2nd line : face_eye 95% of the time, hair_scd, skirt_scd,Mant_scd ,and obi_scd are situated at the very bottom of the file. For others parts you need to test, the order depends of the character VGT BCS File In the BCS files you find lines with the abbreviated names of the characters. These lines determine the amount and number of 3D component parts of the suit. You will see each suit observing the change in the line of the short name . For start find the numerical reference bits that correspond to the name Vegeta (VGT) ( blue square in the picture ) , in this case : 56-47-54 . the first batch of VGT is the first suit , and so like the rest. In the next picture you can see the structure of operation of these lines . 00 00 00 00 corresponds to Model 0, 01 00 01 00 corresponds to model 1 and so on (red square in the picture) . Besides the bite below indicates the number of palette he used this model ( green square in the picture) , 00 is the colour palette base, and if we increase bit palette take SSJ or evil way . we will take a practical example to count him clearer if we add parts to vegeta model suit 3, we find the block 3 line suit and add the desired model. This line always be located after the name of the character, 7 blocks of 4 bits after. Then we add the parts of 3d model VGT folder . You only need change the original value 00 00 00 00 whit 03 00 03 00. Now you can add the model files to VGT folder. If you add costumes in BCS without add 3d model files in folder the game will crash when you select this costume. In addition BCS can import a file from another character , in order to add scouts cloak and other accessories. For this simply rename all files Name VGT by the corresponding short name . While using 010 editor just do a renaming macro to change all names at a time in the file. Use CRT+SHIFT+R to rename all bites as you like. Whit this you can add scouters to all characters. tell me if you have any doubt , my English is not very good . —————————————————————————————————————————————————————————————- Tutorial en Español: Hola chicos, este es un tutorial basico de como editar los archivos BCS. Estos archivos dictan el numero de partes 3d que tiene cada traje de cada personaje, y pueden ser editados para tener mas partes de modelo 3d. Hay algunos casos en los que no es posible añadir nuevos modelos, como es Vegeto, el tiene 3 trajes pero aunque editemos su archivo BCS no permite añadir modelo para los dos trajes restantes Estuve hablando con Xan y con Mad Titan acerca de este caso, pero de momento no encontramos solucion. De todas formas muchas gracias a los dos por la ayuda! Bien, comencemos , para la edicion de lso Archivos BCS necesitamos un editor Hexadecimal, en mi caso uso 010 editor. Como podeis ver en la siguiente foto este es el contenido del archivo BCS de Vegeta abierto en 010 editor. En el archivo BCS encontraremos lineas con los nombres abreviados de los personajes. Estas lineas determinan la cantidad y numero de partes 3d que componen el traje. Vereis cada traje observando el cambio en la linea del nombre abreviado. Para empezar buscaremos como referencia los bites numericos que corresponden al nombre de Vegeta (VGT) , en este caso: 56-47-54. la primera tanda de VGT (cuadrado azul en la foto)corresponde al primer traje, y asi igual el resto. En la siguiente foto podeis ver la estructura de operacion de estas lineas. 00 00 00 00 corresponde al modelo 1, 01 00 01 00 corresponde al modelo dos y asi sucesivamente (cuadrado rojo en la foto). Ademas el siguiente bite indica el numero de paleta que usara este modelo (cuadrado verde en la foto), 00 seria paleta base, y si aumentamos bites tomara la paleta de SSJ o modo malvado. haremos un ejemplo practico para que lo tengais mas claro, si queremos añadir partes de modelo a vegeta traje 3, debemos buscar el bloque del 3 traje y añadir la linea de modelo deseado. Esta linea siempre se ubicara 7 bloques de bites despues del nombre del personaje. Despues tendremos que añadir las partes de modelo 3d en la carpeta de VGT. Ademas podemos importar un archivo BCS de otro personaje, para asi poder añadir cloak scouters y otros accesorios. Para esto basta con renombrar todos los Archivos de Nombre VGT por el nombre abreviado correspondiente. Si usais 010 editor basta con realizar una macro de renombrado para cambiar todos los nombres a la vez en el archivo. Usa CTR+SHIFT+R para renombrar todos los archivos como quieras.

    my mod Site: http://solnegro-art.blogspot.com.es/
    my Youtube Channel videos: https://www.youtube.com/c/SolNegroDBZ

    1 user thanked author for this post.
    #701
    ragecomic
    Participant

    I like

    #1763
    gamer1207
    Participant

    I just saw all you used was Google translate for the English translation lol. Anyways, great post!

    #2124
    LuffySaiyanLuffySaiyan
    Participant

    Would be best if you can make a video tutorial cuz I didnt understand it clearly…Those who know already how to mod bcs file wont find any problem but beginners wil not understand clearly

    #3643
    KornKorn
    Participant

    I didn’t really understand at all, a video tutorial/demonstration would probably be best.

    #3677
    LuffySaiyanLuffySaiyan
    Participant

    I didn’t really understand at all, a video tutorial/demonstration would probably be best.

    No one cares about beginners now u know   😥

    #3791
    KornKorn
    Participant

    LuffySaiyan yeah I know they don’t, I can name someone who doesn’t take kindly to others wanting assistance.

    #3902
    LuffySaiyanLuffySaiyan
    Participant

    LuffySaiyan yeah I know they don’t, I can name someone who doesn’t take kindly to others wanting assistance.

    So did you get to know anything about the BCS file?I guess u did cause u already made one mod…If you know please help me…I still dont know how to give transformation to characters from BCS file

    #3952
    hunyan
    Participant

    LuffySaiyan yeah I know they don’t, I can name someone who doesn’t take kindly to others wanting assistance.

    So did you get to know anything about the BCS file?I guess u did cause u already made one mod…If you know please help me…I still dont know how to give transformation to characters from BCS file

    No one will make it .. I am beginner and I don’t even know how to edit bcs .. I don’t know anything about them ..

    But I just take another bcs – rename the character ID and then I make my mod 🙂

    This is not hard .. Who do you want to edit the bcs ?

    #3990
    LuffySaiyanLuffySaiyan
    Participant

    LuffySaiyan yeah I know they don’t, I can name someone who doesn’t take kindly to others wanting assistance.

    So did you get to know anything about the BCS file?I guess u did cause u already made one mod…If you know please help me…I still dont know how to give transformation to characters from BCS file

    No one will make it .. I am beginner and I don’t even know how to edit bcs .. I don’t know anything about them .. But I just take another bcs – rename the character ID and then I make my mod :) This is not hard .. Who do you want to edit the bcs ?

    I want to give Mastaklo’s Naruto mod to transform to Sol Negro’s Naruto Mod thats it…But cant do it

    #3991
    hunyan
    Participant

    LuffySaiyan yeah I know they don’t, I can name someone who doesn’t take kindly to others wanting assistance.

    So did you get to know anything about the BCS file?I guess u did cause u already made one mod…If you know please help me…I still dont know how to give transformation to characters from BCS file

    No one will make it .. I am beginner and I don’t even know how to edit bcs .. I don’t know anything about them .. But I just take another bcs – rename the character ID and then I make my mod :) This is not hard .. Who do you want to edit the bcs ?

    I want to give Mastaklo’s Naruto mod to transform to Sol Negro’s Naruto Mod thats it…But cant do it

    Did you try kthxbai tutorial ?

    http://dbxvmods.freeforums.net/thread/1065

    #4739
    HotWingsFTW
    Participant

    LuffySaiyan yeah I know they don’t, I can name someone who doesn’t take kindly to others wanting assistance.

    So did you get to know anything about the BCS file?I guess u did cause u already made one mod…If you know please help me…I still dont know how to give transformation to characters from BCS file

    No one will make it .. I am beginner and I don’t even know how to edit bcs .. I don’t know anything about them .. But I just take another bcs – rename the character ID and then I make my mod :) This is not hard .. Who do you want to edit the bcs ?

     

    Maybe you could help me then. The methods described in this tutorial have never worked for me, namely the .bcs renaming part. I have tried replacing all character IDs in a .bcs file with another character ID (i.e. GOK –> GGT) and even renaming the .bcs file to GGT.bcs, and it doens’t work; instead, I get an endless character loading screen when I try to start a battle. Any suggestions?

    I know this tutorial is a well-intentioned attempt to introduce .bcs editing to us modding noobs, but we’re really going to need something more comprehensive than this if we’re going to make the kinds of mods we all want to make.

    #5276
    Manuela Ron Kevin
    Participant

    has anyone tried this yet in HUM.bcs? i’ll experiment on this one..its time consuming making a transformation from alpha layers for CaC… tenterenren..wish me luck!

    #5278
    Val E RyonVal E Ryon
    Keymaster

    Haha. You have no idea what you#re getting yourself into. It’s even more time consuming doing a super saiyan transformation with bcs editing. 😛

    I haven’t tried it on HUM yet, but the file is even more complex than the other character files. I’m not an expert on bcs editing, pulled off one bugfree transformation and that’s it. Never wanted to do it again ^^

    #5342

    So I am a bit lost. I’m just trying to figure out how to change the name of one character slot and not the whole character. (Doing this for the Uub Mod over 4th slot Gotenks seen here: http://xenoversemods.com/mods/uub-replaces-the-4th-slot-of-gotenks/)

    So I looked it up online and found this thread: http://dbxvmods.freeforums.net/thread/2141/mods-slot and that thread leads to this tutorial.

    But this tutorial… doesn’t really seem to help. All I can guess is that I use the character file GTX_PLAYER.bac instead of the proper_noun_character_name_en.msg file? And even then… that doesn’t sound correct.

Viewing 15 posts - 1 through 15 (of 21 total)
  • You must be logged in to reply to this topic.