LibXenoverse & possible future Tools
- August 28, 2015 at 9:36 pm #2760AnonymousInactive
i took a look at libXenoverse code. I will not be continuing but creating my own tools. i might use it as a reference to help with my tools i create. as for a skeleton and animation Converter, I need to learn fbx sdk if you want to export and import stuff using fbx files unless i convert the stuff into collada format which i understand mostly. unless someone can give me another format readable by blender. i am focusing on blender cause anyone can get access to it. this is if i am still modding when i am ready to make this.
as for now i am fixing up my Z-soul tool and getting ready to make my own skill tool.
my own skill tool will not be like mastaklo skill tool but be something closer to how the Z-Soul Tool works. as in it will break down the file into pieces and reconstruct it. so far the plan is for my skill tool to access up to 8 files from the game. i will talk more about it in a future thread.August 30, 2015 at 12:28 pm #2848Val E RyonKeymaster
Yes. Skeleton converter. Please. Here *raises arms to the sky* Have my power!August 30, 2015 at 8:24 pm #2885MastakloParticipant
i would love to edit the skeltons
i could do so much more imports if i could adjust the skeleton to the model and not the model to the skeleton
Have Request? Want to support me? Take a look at my patreon then
patreon.com/mastakloAugust 30, 2015 at 9:09 pm #2886Majin PetroskKeymaster
in the skeleton and animation converter we can make for example a regular Goku with his original animation but with a tail added? (I would like to make it for my Goku without changing his animation and stance to Goku SSJ4)
My name is Majin Petrosk, after a life in hellish future, I was summoned by Shenlong with only one goal - to save the Time.
With Trunks and Supreme Kai of Time helping in my crusade I defeat Demigra. But somehow I become a god.
Now I'm someone else. I am something else.August 30, 2015 at 9:24 pm #2887AnonymousInactive
you know i am not going to be creating a skeleton converter yet. need to figure somethings out first. 1 being format to convert it too, another is confirming the skeleton file setup.
it seems i might not be able to do a skeleton converter. there are 2 unknown things dario could not figure out in the skeleton file. i have no clue what they are either.December 31, 2015 at 8:56 pm #163719olganixParticipant
first version of tool for modify animation Tuto Modify Character’s Animation with Blender. not perfect, but it’s a first version.
Have a good day.January 1, 2016 at 12:32 pm #163761ZeninKeymaster
good job guysJanuary 1, 2016 at 1:20 pm #163773
testJanuary 1, 2016 at 1:25 pm #163774
test2January 1, 2016 at 1:27 pm #163776
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