Model Import Tutorial

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    this tutorial is splitted in 2 parts

    first is getting the model in game and second part is about textures and materials

    i wont show you the basics of 3ds max you can find several tutorials on youtube about it    

    Part 1 Model and Rigging  

    Drag n Drop the .esk and .emd into emdfbx.exe

    .esk is the skeleton and .emd is the 3d model

    Import the new .fbx into 3ds max

    when you import the .fbx you should get a popup with several options just leave everything untouched except the “File Units convertet to” option

    change it to Centimeters and the Scale Factor should be 1,0 now

    this is necessary to scale the model properly if its not 1,0 the model will be bigger or smaller if you get a warning message just click ok

    now you should see your 3d model with the skeleton Now you can import a model you want to see in the game and start rigging with the skin modifier

    i wont show you how to rig here. There are several tutorials you can look up

    when you finished with your rig export the model

    again take care to the Scale Factor and make sure its 1,0 also set the Up Axis to Y-up drag n drop your exported .fbx into fbxemd.exe to convert the model back to .emd

    now you can repack the new .emd and you should see it ingame but without textures  


    Part 2 Texture and Material  

    texturing the model is a bit limitated at the moment

    you only can apply one color to one element of the model

    also your whole model should have only 1 texture if it has more then one merge the textures and edit the uv maps so you only get one texture.

    Edit : new way found by Loris Cangini on how to add more textures per model: Multiple Textures Tutorial

     at first we are going to work on the alpha texture

    the alpha textures are in the .emb files

    the alpha textures only shows eveything that is black on the model like contours or creases

    this is the texture im using in the alpha layer everything you color white shows up black ingame and everyting thats black is transparent ingame this is how my finished alpha layer looks like make sure you save it with with a dxt5 alpha layer i use photoshop with the nvidia plugin these are the settings im using

    for the next step we need to split the model in different elements for each color

    the model should be 1 mesh but splited by element

    that means that on each element you can aplly one color+shading

    so that means basicly that everything on the model that has the same color should be a seperate element

    these are the elements for my naruto bust model open up the material editor and create a new Multi/Sub-Object material

    add as many sub materials as many colors you have on the model

    for me its 7

    apply your texture on every sub material and name the materials 1,2,3,…

    now we need to tell which element uses which submaterial

    select your elements and under Surface Properties set your IDs after you set all the ids to elements you can export the model and convert it to .emd

    now we need to edit the .emm to color the model

    drag n drop the .emm into emmxml.exe and open up the new emm

    delete everything except the first material

    now copy the first material and paste it as many sub materials you got name them like the sub materials in 3ds max in the materials you should see this line

    these tell the game which row of the .dyt.emb the game apllys to the model

    change the value for every sub material in your .emm

    when you finshed editing the colors of the texture save it and repack it in .dyt.emb

    also save your .emm.xml when you finished editing and convert it back to .emm

    now repack everything into your .cpk and test it in game

    Have Request? Want to support me? Take a look at my patreon then

    Deku Trunks SSJ7Deku Trunks SSJ7

    Where are the emb and esk files found?

    Joseph Anthony Khemili

    Lautaro Diaz

    I can’t change the scale factor, can you help me? i change File Units convertet to centimeter but nothing changes and the 1.0 won’t appear

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