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Proud Mode

Logo by PotatoHedgehog. This mod is compatible with the No Grind mod.

Proud Mode version 1.3.1 (with Optional Music Mod).

A full list of changes is explained in the video.

General changes

  • Enemies have increased AI, stats, and better moves. Ally AI and stats have also been increased. Leveling is slightly harder for the first 20 levels.
  • Costumes and skills have a 100% drop rate.
  • Maxed out nearly all time limits. Any parallel quest that used the time limit to trigger the ultimate finish will now do so if the player never drops below 10% health.
  • Set it so the Ultimate Finish in Parallel Quests always activates if conditions are met rather than randomly activating if the conditions are met.
  • Optional music mod includes music from Dragon Ball Kai, Dragon Ball Super, Dragon Ball Super: Broly, Dragon Ball FighterZ, and remixes of these series from Android Orchestra, Styzmask, and PokéMixr92 among others.
  • Added the All In system to Story Mode. If you drop below 25% health (50% for Majins), special attributes will be applied to your character depending on their race. If you survive, you'll receive double experience and Zeni.

Known bugs & solutions

  • Bugs can be diminished by only using Proud Mode on version 1.20.01 of the game and version 4.0.0 of the patcher. Other versions will cause more glitches.
  • Infinite loading screen - If you have infinite loading when entering the Time Nest, delete Data/Quest/TPQ/tpq_data.qxd.
  • Trunks isn't in the Time Nest - Sometimes this occurs after Story Mission 24: Out of my Way! - Life or Death Battle. Use a save file editor to set Story Mission 25 Buu's Snack! Super Buu Attacks to locked.
  • All PQs (except those gained by talking to someone in Conton City) are unlocked from the start.
  • Story Mission 17: Strategic Uncertainty - The Android Cell, when Cell is knocking out Piccolo, he'll miss his ult if pushed by the player. If the mission doesn't continue after 10 seconds, you'll need to restart. This can be avoided by not attacking Cell when you see him teleport.

You can read about all the changes I've made here.

Installation: Make a back up of your Data folder before extracting the file straight to the game directory.

Uninstallation: Restore the copy you made of your Data folder or delete the Quest and System folders in your Data folder. If you installed the Optional Music Mod, also delete the Sound folder.

Final Version - Hardmode, Optional All In system, & Bug Fixes (June 12, 2023)

Added a version of Proud Mode without the All In system.

Added Hard Mode as an alternative to Proud Mode (no optional music mod). NPCs will have their AI increased and have an improved moveset, but they will not have changes to their core stats (level, health, % damage dealt, % damage taken, & speed) nor does the All In system apply here. No changes have been made to the scripts (no additional health regeneration, no changes to when certain cutscenes or dialogues play, etc.). The time limits & item/skill drop rate on Parallel Quests are their vanilla amounts. Hardmode is a separate folder in the Proud Mode (no optional music mod) zip file. It will replace the same files as Proud Mode. There will be no optional music mod version.

Version 1.3.0 - Legends Patrol & Compatibility Patch (April 29, 2023)

Compatibility patch for DBXV2 version 1.19.01 & XV2Patcher version 3.91. Bugs will occur with out of date versions.

Made changes to how the All In system affects the player’s damage dealt/taken. Instead of directly changing the player’s stats, enemies will now have their stats changed. For example, Majins fighting Nappa in the second Story Mission no longer have their defense increased from 100% to 125%. Instead, Nappa’s damage decreases from 100% to 75%. Ultimately the effects should be the same, but this will prevent the mod from having issues with other mods or Super Souls that affect the player’s stats.

The All In system no longer prevents players from using items when it activates.

Decreased Broly’s damage dealt in Story Mission 25 from 200% to 100%.

Fixed the bug where Zamasu’s health didn’t regenerate in Story Mission 46.

Extended Proud Mode to Legends Patrol. Note that Proud Mode does not provide the necessary files to add Legends Patrol to your game. It only modifies them if they’re present.

Version 1.2.1 - Infinite History & All In System (November 6, 2021)

Removed the custom installer. It was causing more problems than it was fixing.

Removed the Do or Die system. Replaced it with the All In system.

All In system:

Majins: When dropped below 50% health, take damage equal to 15% max health immediately and then take 25% less damage for the rest of the mission. Items will be locked and experience points & zeni will be doubled.

Saiyans: When dropped below 25% health, the player deals 25% increased damage with basic melee attacks and Strike moves but takes 25% increased damage. Items will be locked and experience points & zeni will be doubled.

Humans: When dropped below 25% health, ki restoration rate increases by 15 but the player takes 25% increased damage. Items will be locked and experience points & zeni will be doubled.

Namekians: When dropped below 25% health, health regeneration is set to 2.5 but the player takes 25% increased damage. Items will be locked and experience points & zeni will be doubled.

Frieza Race: When dropped below 25% health, the player deals 25% increased damage with basic ki attacks and Ki moves but takes 25% increased damage. Items will be locked and experience points & zeni will be doubled.

 

Story Mission 1: Make Way, Rookie Time Patroller Here!

Did not apply the All In system for this mission.

Made it so that the player takes less damage the less health they have. At 95% health, you take 95% damage. At 50% health, you take 50% damage. This continues all the way down to 5% health and 5% damage taken.

 

Story Mission 10: It's Goku! - Nefarious Plans Afoot

Increased the health cap for Jeice and Burter from 1% to 50%.

Set it so Jeice and Burter enter villainous mode upon reaching 57% health rather than 40%.

Set it so that the dialogue needs to finish before the final cutscene plays.

 

Story Mission 30: The Pudding Problem - Beerus’ Fury

Whis damage dealt decreased from 1,000% to 500%.

Beerus damage taken increased from 2.5% to 10%.

 

Story Mission 34: Time to Train! - Whis’ Whimsy

Beerus damage dealt decreased from 1,000% to 500%.

Whis damage taken increased from 2.5% to 10%.

 

Super Class Advancement Test

Beerus damage taken increased from 2.5% to 10%.

 

Version 1.2.0 - DLC Story & Parallel Quests (June 30, 2021)

Extended Proud Mode to the DLC story.

Extended Proud Mode to DLC Parallel Quests.

Story Mode

  • Nerfed all enemy damage resistance except for Beerus and Whis.
  • Increased Goku's damage in Story Missions 15 - Goku’s Rage! - Birth of a Super Saiyan & 16 - The Final Battle! - Two Powers Fade from 200% to 350%.
  • Fixed the issue where the game wouldn't progress past a white screen during Story Mission 20 - Revived! A Power Level of 10 Billion!
  • Increased the damage dealt and taken by the Metal Coolers in Story Mission 20 - Revived! A Power Level of 10 Billion! from 30% and 200% to 40% and 300%, respectively. Also increased Trunks' damage dealt from 200% to 300%.
  • Fixed the bug in Story Mission 22 - Fight for Hope! Future Warrior Gohan where the next quest wouldn't be unlocked.
  • Fixed the issue where Trunks wouldn't transform at the start of Story Mission 23 - Trunks: The Last Fighter despite clear, legible instructions.
  • Increased Piccolo’s health in Story Mission 25: Buu's Snack! Majin Buu Attacks.
  • Increased Whis' damage in Story Mission 30 - The Pudding Problem - Beerus' Fury from 400% to 1,000%.
  • Increased Jaco's stats in Story Mission 31 - The Emperor of Dread Returns and gave him better AI.
  • Increased Beerus' damage in Story Mission 34 - Time to Train! Whis' Whimsy from 400% to 1,000%.
  • Fixed the error in Story Mission 36: Towa’s Secrets - Heroic Manipulation where the player couldn’t use items after getting below 25% health.
  • Changed the flags that trigger dialogue in Story Mission 35 - Bardock, the Masked Man so that the entire dialogue will play before Mira joins.
  • Made it so that if the player uses any Kamehameha ultimate in Story Mission 38 - Final Battle! Re-Righting History, Goku will join in with his own. Doesn't apply to Krillin's Scatter Kamehameha skill and only works once per ultimate.
  • Fixed the error where Mira’s health in Story Mission 39: Saiyan Pride Through the Ages was only three bars instead of seven.

Parallel Quests

  • Increased the learn rate of all skills to 100%.
  • Buffed the allies you bring from character select. Damage taken decreased from 100% to 50% and AI increased from low to moderate.
  • Buffed the player’s teacher. Damage dealt increased from 100% to 150%. Damage taken decreased from 100% to 30%.
  • Buffed allies that are part of the quest. Their damage dealt/taken has been increased/decreased and their AI has been increased from low to moderate. This includes PQ #1 (Being a Time Patroller, Krillin), #2 (A Deal?! The Saiyan Brothers, Krillin), #5 (Saiyan Blood, Radditz), etc… This does not apply to the following Parallel Quests:#24. Super Saiyan Legend. This is to aid in getting the ultimate finish.#30. Challenger Hercule. I’ve set Hercule’s AI to run away so he doesn’t get hurt.#83. Dangerous Duo! Warriors Never Rest. The enemy AI messes up on this quest so I’m assuming the ally AI will, too.
  • Made it so only special characters had a health of 8,000 in Parallel Quests. These include fusions (not Gotenks) and unique transformations such as Ultra Instinct Goku or Broly (DBS). All other characters had their health reduced to 7,000.
  • Fixed Trunks' health in Parallel Quest 40.
  • Fixed all enemy AI issues in Parallel Quest 44.
  • Fixed Cell's AI issues in Parallel Quest 45.
  • Fixed revived Broly's health in the ultimate finish of Parallel Quest 47.
  • Fixed the issue where Cell wasn't regenerating health in Parallel Quest 57.
  • Fixed AI issues in Parallel Quest 68 and fixed Cell's health being the vanilla value.
  • Increased Jaco’s stats in Parallel Quest 74.
  • Fixed Broly's AI issues Parallel Quest 83.
  • Fixed Smalljin Buu's AI issues Parallel Quest 88.
  • Fixed the mistake where Captain Ginyu had vanilla health value in Parallel Quest 95.
  • Made it so that Super 17 is immune to ki based attacks in Parallel Quest 95.
  • Fixed the mistake where revived Mira had a normal health value in Parallel Quest 97.
  • Reduced the health of the Metal Cooler gang from 7,000 to a more reasonable 4,000 in Parallel Quest 99.

Time Rifts

  • Decreased the amount of experience gained from Guru house missions from double/quadruple to normal/double experience for normal finish/ultimate finish, respectively.
  • Increased damage taken by all enemies in Guru and Hercule's house missions to 100% at minimum.
  • Noticed that some AI in Guru's house missions simply chased the character rather than fighting. Their AI have been changed.
  • Fixed the bug where Captain Ginyu had normal ki, stamina, and AI in the second Saiyaman quest.
  • Fixed the bug where Jaco and Videl took 800% damage in the final Saiyaman quest.

Teacher Lessons

  • Fixed Dodoria's stats in the Advanced advancement test.
  • Fixed Android 18 & Cell's stats in Kai advancement test. Also fixed the issue where Cell wasn't regenerating health.
  • Fixed Gotenks' stats in the God advancement Test.
  • Made it so that the instructor's evasive is equipped during Cooler Lesson 2.
  • Changed Future Gohan’s AI in Future Gohan Lesson 1 so that he doesn’t just run away and blast from a distance.
  • Equipped Future Gohan’s evasive in Future Gohan Lesson 2.

Music

  • Increased the volume of track 13 (plays during Story Mission 19, PQs 92 & 96, and Open Field training).
  • Fixed the loop issue for track 30 (plays during Story Mission 20, 32 [second half], PQs 26, 27, 70, and elsewhere).
  • Fixed the issue where track 40 (plays during Story Missions 13, 16, 24, and 26) wasn't looping correctly.
  • Increased the volume of track 46 (plays during Story Missions 17 when Android 16 joins, at the beginning of Story Mission 22, and for all Android 16 teacher lessons).
  • Increased the volume of the first 1 min 15s for track 88 (plays in the Frieza's Spaceship Time Rift).
  • Fixed the issue with the Optional Music Mod where the right music wasn't playing during Story Mission 38: Final Battle! Re-Righting History if we get the player's ending.

Version 1.1.2 - DLC Story Bug Fix (December 21, 2020)

Fixed a bug where DLC story mode had characters switched around despite not being modded. Use the contents of the Debug folder if the problem persists.

Version 1.1.1 - Balances & Bug fixes (December 3, 2020)

Time Rift

  • Increased damage dealt by all allies across all Time Rifts.

Music

  • More music level adjustments.

Bug fixes

  • Added a Debug folder. Drag and drop its contents into your DBXV2 folder if players are replaced with other players in certain missions.
  • Fixed the bug where Yamcha kept dodging every attack thrown at him.

Version 1.1.0 - Balances (Nov. 21, 2020)

Story Mode

  • Characters that have a transformation (Kaioken or Super Saiyan only) now have instructions to transform at the start of the mission or when they join the battle.
  • Changed the third event of the Do or Die system. The player will now take 25% additional damage as well as have their max stamina set to 2 bars.
  • Changed how the game applies the Do or Die system. The ultimate finish should now trigger more reliably & missions will load slightly faster.
  • Increased the damage dealt by all allies (doesn't include Story Mission 5).
  • In Story Mission 3 - Turles, the Other Saiyan, the flag which triggers the dialogue "This guy looks just like me..." will now only trigger when Turles is at 87.5% health rather than if 70 seconds pass.
  • In Story Mission 18 - Mira, Warrior from the Demon Realm, gave Trunks a full roster of skills. Also changed the quest to automatically end after 5 minutes rather than 3 minutes.
  • In Story Mission 20 - Revived! A Power Level of 10 Billion, the mission will now end after defeating 50 Metal Coolers rather than 30.
  • In Story Mission 31 - The Emperor of Dread Returns, the mission will now end after defeating 30 members of the Frieza Force rather than 15. The dialogue will now play after different triggers to match.
  • Applied Proud Mode to Story Missions 39 (Bardock vs. Mira) & 40 (Gohan & Trunks vs. the androids).

Parallel Quests

  • Moderate AI increase for the mentor when joining Parallel Quests.

Teacher Quests

  • The player is now able to transform and use evasives during teacher quests.

Bug fixes

  • Fixed the issue with max level only giving 372 attribute points rather than 375.
  • Fixed a bug where Frieza race members wouldn't have their basic ki attacks boosted during the Do or Die boost event.
  • Fixed the bug in Story Mission 4 where Nappa wouldn't appear the mission couldn't be completed.
  • Fixed a bug in Story Mission 4 where Goku didn't have boosted stats.
  • Fixed the bug where the Do or Die system may apply twice during Story Mission 5.
  • Fixed the issue where the enemy counter still shows in Story Mission 20 when it shouldn't. Also fixed the issue where Trunks wasn't receiving the damage boost I gave him.
  • Fixed the issue where Gohan's stats weren't boosted in Story Mission 22.
  • Fixed the issue where the wrong music played during Story Mission 22 in the version without the optional music mod.
  • Fixed a bug where the Do or Die system wasn't applying properly in Story Mission 29.
  • Fixed the bug where the full Do or Die system was applying on Story Mission 36 rather than only the positive events.
  • Fixed the bug where Yamcha was allowed to use more than 0.01% of his maximum power.

Version 1.0.3 - Custom Installer (Nov. 16, 2020)

Added a custom installer. There is no need to update if the mod is working fine for you on 1.0.2.

Added a new video to reflect the changes made to the mod thus far.

Version 1.0.2 - AI Balances (Nov. 15, 2020)

General

  • Separated the version with the optional music mod and the version without. This is due to the fact that the size of the optional music mod file seems to be causing some download issues. I wouldn't want that impacting people who don't want the optional music mod. Regardless, this should be resolved with the new installer.

AI

  • I noticed a few AI weren't performing to expectation despite having high AI numbers. Turns out every character responds to the AI numbers differently. Rather than testing every NPC 300 times, I’m going to change the AI as I’m informed of easy opponents or as I find them.

Leveling

  • Added my own leveling mod. Leveling is now slightly more difficult for the first 20 levels and the same thereafter. The first 21 levels will give you 3 attribute points and the remaining will give you 4. This results in the same number of attribute points at max level but gives a more consistent amount per level.

Music

  • Fixed the issue where the wrong music played during the first and third demos in Story Mission 1 and during Intermission 3. Fixed the issue where the wrong music played for Android 16’s initial teacher quest.
  • A few more music volume adjustments.

Version 1.0.1 - A few quick balances (Nov. 8, 2020)

Balanced the volume of a few music pieces.

Fixed a few typos for the Do or Die System.

Fixed the issue where the ultimate finish wouldn’t trigger if the Do or Die System activated in Story Mission 2.

Buffed Goku’s damage in Story Mission 4. Also fixed the bug where the screen stays white if the Do or Die system is triggered.

Version 1.0.0 - Introduction (Nov. 3, 2020)

RedactedNPC
  • 2uploads
RATING
51
Version
1.3.1
Views
6676
File size
2.46 MB
Downloads
9719
Credit given to modders
RedactedNPC
Updated
June 12, 2023
Categories

Comments

Leave a Reply

  1. MorderiTor says:

    Hi,

    I really want to try it, but unfortunately it doesn’t work with new patch any chance that you will update it ?

  2. meliodes says:

    can you update it one more time pretty please

  3. Shujin says:

    Any chance for this to be updated to work with the new version?

  4. Gundopikkon9 says:

    Hey Red I found a New Ai On the new Patcher. Ai is 801

  5. As great as this mod was back in the day, it now has plenty of issues and flaws.

    I’ve downgraded my game to 1.20.1, using patcher ver. 4.0, and (apart from having to delete tpq_data.qxd from time to time whenever my loading screen froze) it went smoothly up until the first Frieza story fight. AI disappears, cutscenes get bugged and can not progress…

    An update, urgent bug fixes and maybe even an incompatible mods list are what this mod needs. That, and not relying on DLCs (or at least warn you about this mod’s DLC dependencies) to properly function.

    I’d say, keep this mod only for side quests. It increases time limit, enemy health, and improves slightly the enemies’ AI

  6. Anonimosuh says:

    The Mod is amazing and is working most of the time, EXCEPT it almost ends up triggering Goku vs Frieza fight, every-time one enters the time nest, EVERY TIME. I once deleted my created character and save file and started a new save file with a new character; the Mod worked without spawning Goku vs Frieza fight.

    But the DLC missions i.e Beast Unlock Mission keeps repeating till eternity and one is unable to move forward with it. If anyone feels okay to not do beast mission, install the mod. It is a good challenge. But some of the Z-level missions are HORRENDOUSLY difficult and even going SSB transformation doesn’t seem to hurt the enemies and they keep owning you left & crazy.

    1. DJLegends says:

      I wanna say that I got that fixed but need to check

  7. heloux says:

    I’ve tried and tried again to edit the save file to make the 25th Story Mission locked and it doesn’t work and I keep getting the SSJ Goku vs Frieza fight.

    In its current state, this mod is something one should steer away from.

    1. Anonimosuh says:

      Yes. Precisely. Hopefully someone fixes it.

  8. Red says:

    A bug I keep encountering is that the first Legends Patrol Mission (SSJ Goku vs Frieza) keeps triggering randomly, in place of certain battles (the battle that unlocks Beast Form is always that battle) and every time I enter the Time Nest upon booting the game I’m forced to do the battle again. And since you can’t cancel the battle or escape it, I’m stuck completing it again and again, and I’m utterly sick of it at this point. My friend has also encountered the same bug just as consistently, so it does not appear to just be me.

    1. Anonimosuh says:

      I have the same issue too. Is there a level beyond unlocking beast mode?

  9. subarashii_. says:

    Does this work with revamp?

  10. jabackel says:

    This mod is trash all it does is make them spam there ultimates I can respect wanting to make a mod like this but it isnt good enough nor is it really ready to be used its not a fight if I am just getting supernova’ed by a bot that i cant stam break in time cause its modded

  11. Foolie says:

    My game crashes at the first Namek Story mission does anyone know a fix

    (My game version is on 1.20.01 and my patcher is on 4.0.0)

    1. nari_exe says:

      I cant even do story missions, i’m freezing everytime i enter the time nest

  12. DJLegends says:

    oi this needs to be updated for latest dlc pack 2 since nobody can have access to those quests now

  13. I tried it out but i got an infinite loading screen on the very first TP Mission

    1. Dartron11407 says:

      did you ever manage to fix it cause im having the same issue

  14. Jayeee says:

    Just wanna say I LOVE this mod! The difficulty and overall gameplay experience is much more enjoyable with it. I also downloaded the optional music mod and it sounds so much better than the vanilla OST. 10/10 man keep it up!

  15. Jim says:

    This is a really great, mod to have if you are playing Xenoverse 2 from Saiyan Saga – Till the End of Main Story. The enemy becomes challanging and you won’t be able to part away from this mod after that.

    But after you finish the Main Story its messing with the new cutscene and dlc content. The U7 vs U8 DLC content is fine but the first orb near the entrance of time nest doesn’t works.

    So I install this mod to finish the main story, pararel quest + U7 vs U8. After that I uninstalled it.

    It’s really are a great mod. I hope you update it someday man

    Edit:
    I heard that alot of people complaining about dissapear AI. It doesn’t happens to me tho

  16. kap says:

    Story mission 2 where you have to fight nappa is completely broken. As soon as it starts, all the characters disappear and I can’t do anything. I can’t even extract the debug folder to try and fix it because the debug folder doesn’t exist anywhere????

RedactedNPC
  • 2uploads
RATING
51
Version
1.3.1
Views
6676
File size
2.46 MB
Downloads
9719
Credit given to modders
RedactedNPC
Updated
June 12, 2023
Categories

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