Xenoverse 2 – Project Z (WIP)
Welcome to Project Z
Project Z is a simple mod that aims to create a new experience for battling in Xenoverse 2. This mod brings classic fighting game elements to the Xenoverse formula, without changing the core game. Fights will feel balanced, quicker, more powerful, and remind you of the battles we all loved from Dragon Ball Z. Or, at least that's what we hope to achieve.
How does it work?
This mod uses .x2m characters to create alternate variations for roster characters that are specifically made for Project Z battles. Project Z variations all have the same stats, so that fights will be more fair. Also, Super Souls are not used. The only difference between Project Z characters is the basic combat animation and the skills equipped. These changes make fights more about player skill, rather than character stats and passive abilities. Yes, this means that, in theory, Appule VS. Super Saiyan Blue Goku is now a fair fight. Maybe. Appule probably still sucks.
Quicker and more powerful?
The stats applied to "Project Z" variations are very different from the original roster. Health is increased to the maximum amount that the HUD can register. Ki and Stamina are both set to seven. All types of attacks have increased power, with basic attacks getting a small boost and Supers/Ultimates getting a massive boost. Stamina recovery is now the same in the air as it is on the ground while not moving. Dash distance is increased. Air movement and boosting speed are also increased, to a point that is noticeably different, but not hard to control. Transformations with equal stats have been added. The final stages of transformations have equal stats, with prior stages being weaker. For example, Super Saiyan 3 and Potential Unleashed have the same stats, but Super Saiyan 2 is weaker than both. However, Super Vegeta 2 is as strong as Super Saiyan 3.
Why the name, "Project Z?"
This is in reference to "Project M," a mod for Super Smash Bros. Brawl that changed the game to be more fun and competitive while keeping the core gameplay. That mod brought Brawl back to the days of Melee. This mod hopes to bring back a small feeling of previous games in the Dragon Ball series, such as the "Budokai Tenkaichi" trio of games, which are known for their fast and fun gameplay.
Why is this mod a Work in Progress?
This is because only a few characters have been given "Project Z" variations as of now. We are also still testing the changes made to see if the mod can be improved, and it most likely will be changed often. With plans to have "Project Z" variations for the entire roster, this mod still needs work. We are releasing this version of the mod now so that people may test it and provide feedback.
Can my CAC have an "Project Z" variation?
Yes! Using Eternity's brilliant CAC2x2m tool, you can create a .x2m file of your character. Then, using Eternity's xv2characreat tool, you can copy either Goku or Vegeta's stats to your CAC or any .x2m character (use the PSC page in the tool). There is a special rule you can follow when it comes to equipping skills, but is not required. This rule is: You must have one Strike Super, one Ki Super, one "other" super (Instant Transmission, Super Guard, etc.) or another Ki super, and Maximum Charge or any Drain skills. This rule can make builds more challenging to use, but also more fair and diverse. It is recommended to use a "Project Z" transformation as well.
Can "Project Z" be used online?
Possibly. We don't recommend using any mods online. But, if you were to append "Project Z" variations to the original characters slots that they are based on, then you could possibly use them to fight friends online. Just make sure that everyone has these variations in the same location on the Character Select screen, so that everyone uses the same characters.
Any and all feedback is welcome and appreciated, we aim to improve this mod as much as we can! Thank you for your interest in "Project Z!"
Use Eternity's Mod Installer. You can append "Project Z" variations to original characters (recommended for online use), or install them in a new slot.
Recommended Mods to use with this one:
Optional: Open xv2patcher.ini in your patcher directory. Change "battle_timer = false" to "battle_timer = true" for longer matches.
Version 1.0: Goku and Vegeta added. Mod released.
Version 1.1: Tien and Yamcha added. Skills added (Super Saiyan/Vegeta, Potential Unleashed).
Version 1.2: Android 16, Android 17, Android 18, Super 17, Cell (First Form), Cell (Perfect), and Cell (Full Power) added. Skills added (Limitless Energy, Super Saiyan?). Yamcha's Fake Death has been replaced with Afterimage.
Version 1.25: "Super Saiyan?" has been renamed, "True Perfection."
Version 1.3: SSJ4 Goku and SSJ4 Vegeta added. Skill added (Full Power Super Saiyan 4).
Next Update: SSB Goku, SSB Vegeta, Goku Black, SSJR Goku Black, Zamasu. Will be released when SSB Goku doesn't cause infinite loading.