Xenoverse 2 Save Editor

Mods chevron_right chevron_right Xenoverse 2 Save Editor
  • description Description

    All of the following can be edited:

    • Created characters:
      • Name, race and voice
      • Height and body type
      • Level, experience and attributes
      • Skills and equipped (presets)
      • Quest progress
      • Mentors (friendship, customization)
      • Some statistics (such as play trends)
    • Inventory:
      • Costumes
      • Accessories
      • Super Souls
      • Capsules
      • Mixing items
      • QQ Bangs
      • Equipped battle items
    • Unlocked skills
    • Hero Colosseum
      • Master experience and level
      • Figure experience
      • Figures
      • Decks
      • Story and free battles
      • Skills and items
    • XV1 Hero
      • Select from the default presets or import a character from either a DBXv1 or DBXV2 save file.

    Support for mod skills/items/characters:

    Any installed skill, character and quest mods are automatically supported by the editor, so long as the game directory has been set correctly (If it never asks for the directory then that just means the editor found it by itself). Name lists will be generated on the fly by reading the games files.

    If the game directory was never set for some reason then the editor will default to using backups provided with the tool (in “SaveEditor/data”). Going this route will mean all mod skills/characters/quests will appear as “Unknown...”.


    eternity – save encryption code

  • speaker_notes Installation

    The save editor requires .NET Framework 4.7 to be installed. You can find it here.

    The save file can be found in “Steam//userdata//{your steam id}//323470//remote//DBXV2”

    Just load the .sav file directly with the editor. No need for any decryption tool.

  • event_note Changelog


    • Fixed a missing .dll error (some stuff got moved around in the last update and I simply forgot to re-include it, opps)



    • If a HC figure has an invalid time stamp it will now be ignored, instead of a time parse error happening
    • Updated the backup name files to 1.13 (the new content should now appear if you didn't set the game dir)



    • Support for game version 1.13 (note: initial loading of the editor may take slightly longer for some users, this is due to some changes Dimps made to the cpks)
    • .NET Framework requirement changed to 4.7



    • Support for game version 1.12
    • Search function added on skills tab


    • Dual Attack gauge added
    • Added an option to unlock all mentor customization options (this wont add new ones, just unlock the already available ones)
    • Added Crystal Raids to the Quests tab
    • Mod skills are now marked with a "+" sign
    • General bug fixing and improvements


    • Fixed a bug that overwrite some of the save data for the new raid mode in DBXV2 ver 1.11.
    • Added the ability to import characters from a DBXV1 save into the XV1 Hero slot.


    • The XV1 Hero can now be edited, including importing any XV2 CaC into the slot.


    • Fixed an issue that caused some costumes to be removed from the inventory when it had a duplicate name.
    • Added an experimental new tool: Flags Validation.


    • Fixed an issue where the max level for UR figures would be incorrect (only affected 1.22)


    • Fixed an issue with the Add All figure buttons which prevented skills from being able to be equipped onto the added figures in-game. (if you have already added all figures then you will need to remove and re-add them to fix the issue)


    • Fixed an issue with setting skills for HC figures


    • Hero Colosseum support added


    • Fixed a bug that caused some data to keep reverting to the original value when the user tried changing it (affected mentors, quests and inventory)


    • Tokipedia routes can now be edited
    • Mentor customization (skills, super souls and stat presets can be edited)
    • Body size editing
    • Added the ability to import and export characters
    • Fixed a bug with the "Reload" button on quests (this would cause it to load in data from the first character in the save file, regardless of the actual selected one).


    • Fixed an issue with unlocking individual skills
    • Fixed a minor issue with editing QQ bangs (quantity couldn't be typed in properly on the edit/add window)


    • Initial release

  • 186 Ratings

  • Uploaderlazybone
  • Modderlazybone
  • Version1.72
  • Views123585
  • Downloads110667
  • Size2.76 MB
  • UpdatedJul 14, 2019
  • CategoryTools
  • Tags
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