Yet Another Transformable Tail (2024)
Yet Another Transformable Tail 3.6 (Game Version 1.21):
Installs new ear/tail entries in change appearance menu
No need to summon Shenron, use Atsuraelu's Mod Unlocked Stylist, can change appearance without Shenron
All EANs and ESKs have been updated to game version 1.21
Works at first install, no other mods required (seriously should install Atsu's mod above, though not required)
Compatible with vanilla moveset, if no custom moveset is installed
- Just for clarification, if there are no moveset files installed, installer will add vanilla tail compatible versions, else mod will use installed custom moveset files instead
- Vanilla moveset files included in mod will work on all forms in game version 1.21 (Beast & Ultra Instinct)
Transformable: Colorable via hair color/BCS colors (Will usually match transformation hair color)
NonTransformable: Colorable via makeup color (Will never match transformation color, stays the same color as set in change appearance menu, such as always being brown)
Transformable Tail Accessory (Might Be Removed Soon)
Lobby Tutorial Information Added, Speak to Garid/Tutorial Bot>During Quests, after pop up (mainly created since I wanted to dive into lobby scripting)
XV2INS & XV2Patcher Most Recent Version Required First
Then Use Yet Another Transformable Tail Installer
Please Give Feedback/Any Problems With Mod
Enjoy!
PartSet ID Note: If the tails didn't show up in the change appearance menu on your side in previous versions, should show up for everyone now. The previous PartSet ID Limit was incorrect, as of version 3.6 it's now 255, not 288.
If you have too many PartSet IDs installed, the installer should give a "PartSet ID could not be allocated" error.
Moveset Mods Note: If and only if, you're having ESK issues, as in tail is stretched, install your moveset mod first, then install Yet Another Transformable Tail. Also, only recommended having moveset mod at least updated/release from October 2023
Tail Mods Note: It's best you have only one tail mod installed (Main tail & Accessory version can both be installed)
Accessory Version Note: The accessory will disappear in Super Saiyan 3, Beast and any other transformation loading hair models/partsets. Not sure if I'll ever fix it as it can be tedious to have the accessory work in any form loading new hair model, the solution I have conflicts with the majority of transformation mods such as SSJ4, causing two tails. If I find another solution that is ideal then it will be fixed.
- My honest recommendation is not using the Accessory version, I have half the mind to remove it from the Installer due to its complications and limitations.
Shop & Equipment Menu Note: Accessory version color will flicker in shop & equipment menus
Conton City Note: If you can't interact with the bots for PQs, Training/Photo Mode. Change one equipment (doesn't matter which), then return to bot.
Foundation Credit: FunForDiego
Xenoverse 2 Modding Community's Discord Server The Citadel
Socials:
YouTube (Xenoverse 2 Modding Tutorials)
XV2INS & XV2Patcher Most Recent Version Required First
Then Use Yet Another Transformable Tail Installer
Tail will be available in change appearance menu
Transformable Tail Available in Accessory Shop
3.6 - Fixed Tails Not Showing Up For Some Users (Apologies, I didn't realize the PartSet Limit was incorrect all this time)
3.5 - Added Lobby Tutorial Information & New Text Entries
3.4 - Added Accessory Version Into Installer (Accessory Version Might Be Removed Soon)
3.3 - 2024 Update:
- Now compatible with vanilla moveset, if custom moveset is not installed
- Added JUNGLE2 Folder, some files will stay installed even after uninstallation to be compatible with other mods
- Fixed Deformed Female Tail
- Updated all EAN and ESK files
- Game Update 1.21 (Fixed Stiffness In Menus)
3.0 - 2022 Update
2.8 - Accessory now shows up on Females
2.5 - Fixed BCS issue (Now keeps tail after installing new X2Ms)
2.0 - Added Installer
1.5 - Updated Accessory
1.0 - Initial Release
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Idk why but everytime i install this mod it never shows up in the appearance menu nor shop so please help.
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the mod seems to work fine for me at first, but once i get into combat with my Male Saiyan CaC the tail goes stiff the moment i transform, and stays that way even after leaving the stage. is there a fix for this?
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Mod doesn’t let me move when loading saiyan CAC but when I load another race CAC it works and I even deleted notify_system_message.tsr and uninstalled the mod but I still can’t move.
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When I install this mod, the game freezes completely once I enter the city.
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delete notify_message from your data/event/lobby section in your directory. If you still have the issue let me know because I’m having the same issue.
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For some reason, the tail mod mess up the DYT for lazybones SSG and SSB, changing the eyes to gold.
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Thats just a lazybones transformation issue itself Im pretty sure, I dont use that mod since it always messed up my CaC’s hair color and eyes
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mod is great but it only works properly (kinda) for the saiyan female. for the male its stiff as a board and glitched out even in lobby and in cutscenes. but for the females it works fine
except that for the female they have a color choice of yellow or black
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my tail is stiff
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in lobby
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is brown tail ear part suppose to tranform too?
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Everytime I try to Install I get this error
System.IO.InvalidDataException: The filetype of “system/Tutorial.tnn.xml” is not supported.
at LB_Mod_Installer.Installer.Install.ResolveFileType(String xmlPath, String installPath, Boolean isXml, Boolean useSkipBindings)
at LB_Mod_Installer.Installer.Install.StartInstall()
at LB_Mod_Installer.Installer.Install.Start()
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hey, strange question. when using cac2x2m, your tail mod just doesn’t transfer over. I have the latest update and am on the latest game version, and the mod works great on my cac (though I strangely prefer the misshapen female tail model that was fixed, lol), but it just disappears when I make her into an x2m. any idea what’s causing this? thanks.
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Even after reinstalling and uninstalling and so forth with main tail only no accessory it just doesn’t appear in the game at all and tail color is greyed out/disabled. What went wrong???
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Will you be editing the model at some point so it’s closer to the cac for males as when my cac wears tight armors the tail appears to not be attached
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Yeah same here. It always bugged me but i think at one point he said he wasn’t going to do it bc he didn’t feel like doing it.
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Correct, if I ever really need to edit the tail in Blender again due to an issue, I’ll adjust it.
As of right now, I don’t have any desire to edit the tail model in Blender.
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Hi after installing this mod, my tail stretches whenever I use a skill.
I did a clean installation, and then I installed this mod and your Built-In Ki Charge but even then the issue persists
can you please look into this? Current in v1.21
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Right, stretching as in the tail becomes “stiff” or thin and stringy?
If it’s happening almost randomly during skills, combos, and/or transformations, it’s a known issue and one of the downsides to using a modded-in tail.
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I Dont know why but evertime when I install the the Mod, the Game softlock it self when i pick a Cac to Start and i cant move.
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Which game version are you on?
As of version 3.5, 1.21 is required.
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I am in Version 1.21 XV2INS & XV2Patcher are updated too
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I see, I’m looking into this issue, as others have reported a similar issue.
It’s most likely the tsr file/function I added in 3.5, I might need to remove it…
If you go into your data>event>lobby>notify_system_message.tsr, delete the notify_system_message.tsr file, and you’ll be able to load in.
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Thanks it worked
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When I transform using any of lazybone’s transformations, the tail takes on a gold color. At first it was the hair only being gold and the tail being the right color. I just changed the install order. The gold tail is an issue I can’t get around. Is there some sort of conflict going on?
I have tried installing Lazybone’s transformations first and then the tail mod. While the colors work properly, the tail itself becomes much longer than it should be. Kind of like the old tail models, where they almost touch the ground. There’s clearly some issue between lazybone’s mod and your mod. Any ideas?
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Right, Lazybones New Transformations Mod uses the old EAN and ESK files. Nowadays, I recommend installing all other mods first, then install Yet Another Transformable Tail, especially version 3.6
As for the gold issue, if I remember correctly that’s an issue with Lazybones mod, running New Transformations.exe should fix it, though then you would also need to run Yet Another Transformable Tail.exe again, seems tedious, though since 1.21, the old EAN and ESK files from Lazybones mod cause issues. Until he updates his mod, that’s the only solution I know of. As you found, mod order is indeed important.
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Also, there’s an option in New Transformations.exe for tail animations not be installed, I recommend choosing no, along with the option not to install tail lobby either. As those are the options, installing the old EAN and ESK files. After which it’s best to install Yet Another Transformable Tail.
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