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Prince’s Arsenal! 5-in-one Vegeta-based skill!

“Arsenal” hopefully won’t become a theme, I just couldn’t think of a good name for this one.

Neutral = Final Flash

Up = Final Shine Attack

Left = Super Galick Gun/God Heat Flash

Right = Gamma Burst Flash

Down = Final Explosion

 

I’m actually very happy with how this skill came out! It has an English VOX for CACs as well as all Vegetas, Gogetas and Vegitos in the game!

 

Note that there is a couple differences with the skill than what was shown in the video (as these were last minute additions)

 

– Final Explosion now uses Gamma Burst Flash’s knockback when the effects appear around your character.

– There is now a second version of the skill that uses God Heat Flash from Unleashed instead of Super Galick Gun. This is primarily for people who will be using this skill on presets that also use 5 Galick Guns (one of my previous merges) as to not have 2 of the same skill in your skillset.

That being said, each version has their unused counterpart inside their BCM so if you’d like to try fiddling with combinations of the 6 Ultimates be my guest. Just note that if you choose to do so I will *not* be assisting you with it.

Credits:

– Thank you to the one and only Unleashed for allowing the use of his amazing skill!

Original Skill (Gamma Burst Flash) – https://videogamemods.com/xenoverse/mods/gamma-burst-flash/

Original Skill (God Heat Flash) – https://videogamemods.com/xenoverse/mods/god-heat-flash/

VGM Page – https://videogamemods.com/xenoverse/modder/unleashedxv/

Patreon – https://www.patreon.com/UnleashedDan

—————————————————————————

– The Sounds Resource website for the voice lines for Vegeta’s Final Flash!

Page – https://www.sounds-resource.com/playstation_2/dragonballzbudokaitenkaichi3/

 

As always be sure to let me know if you encounter any issues with this mod!

(3.4 UPDATE) Super Saiyan (1/2/3/4/5) Transformation Skill!

Unlock the power of Super Saiyans 1 through 5 and gain access to iconic Ultimate skills exclusive to each form (including base!)

You can also skip forms as long as it’s higher than your current stage. The button inputs are as followed:

Super Saiyan 2 = Transform + Jump (with at least 200 Ki)

Super Saiyan 3 = Transform + Light Attack (with at least 300 Ki)

Super Saiyan 4 = Transform + Strong Attack (with at least 400 Ki)

Super Saiyan 5 = Transform + Ki Blast (with at least 500 Ki)

You can press “Block” for a short time when your transformation starts instead to revert directly back to base. You can also revert to any form as long as you’re already in a higher form. The button inputs for that are as followed:

Super Saiyan = Transform + Right (with at least 100 Ki)

Super Saiyan 2 = Transform + Down (with at least 200 Ki)

Super Saiyan 3 = Transform + Left (with at least 300 Ki)

Super Saiyan 4 = Transform + Up (with less than 500 Ki)

If you don’t meet the Ki requirements you’ll simply revert to base. Otherwise transform as normal to reach a greater form or revert to base if you’re in Super Saiyan 5.

Each form, including Base, has been given access to an iconic Ultimate skill that is tied to specific forms which are as followed:

Base = Super Spirit Bomb (Festival) (Transform + Up) (300 Ki)

Super Saiyan = Angry Kamehameha (Transform + Up) (400 Ki)

Super Saiyan 2 = Final Flash (Transform + Up) (300 Ki)

Super Saiyan 3 = Dragon Fist (Transform + Up) (500 Ki)

Super Saiyan 4 = x10 Kamehameha (Transform + Up) (500 Ki)

Super Saiyan 5 = Godly Display (Transform + Up) (500 Ki)

Note: The eyes included for SYM do not support eye movement so things like Super Spirit Bomb (Festival) won’t look right for them. If that bothers you enough then I suggest replacing the 297_face_eye and 297_face_forehead files to ones that do support eye movement.

IDs are as followed:

Hair/Forehead/Eye:

297 = SSJ

298 = SSJ2

299 = SSJ3

256 = SSJ4 (Also Eye for SSJ5)

566 = SSJ5

Bust:

256 = SSJ4

566 = SSJ5

Make sure you have all of these in your data/chara/HUM and HUF folders otherwise you’ll get an infinite loading screen. Beware that I include hair files for IDs 297, 298, 299, 256 and 566 so if you already have these IDs make sure you back them up.

There is also a download to a version without the IDs included in case you already have these IDs (you would know) as well as a RAR with them all included separately in case you just need specific files. This is the best way I can think to circumvent the issue of infinite loading screens without overwriting everyone’s files. There is also the old version included in case you don’t like these new changes.

Credits:

– Grinns for his amazing animations:

https://www.patreon.com/posts/my-pack-v2-0-69814166

https://www.patreon.com/grinns

– Lazybone for LBNT assets:

https://videogamemods.com/xenoverse/mods/new-transformations-added-skills/

– Gecko03J for allowing me to use his SSJ eye/forehead files that give this mod some extra flair ^_^

https://videogamemods.com/xenoverse/mods/transformed-faces-for-cac/

– KAIMODS for allowing me to use his edit of Super Spirit Bomb (Festival) for CACs (with eye movement)!

https://www.patreon.com/posts/super-spirit-91111746

https://www.patreon.com/user/posts?u=25464030

– Temorusk for allowing me to use his red retexture of Super Kamehameha!

https://videogamemods.com/xenoverse/mods/super-kamehameha-skill-pack/

https://videogamemods.com/xenoverse/modder/temorusk/

As always don’t hesitate to let me know about any issues you encounter with this mod! This update was a huge jump for me so while I hope everything works as intended (and from my own testing it did) there’s bound to be something someone else will catch.

Revenge Final Flash Recolor Pack

There are 4 recolors in this pack:

Cyan/Blue: Revenge Cyanic Flash

Gold/Yellow: Revenge Golden Flash

Green: Revenge Final Shine Flash

Red: Revenge Raging Flash

I’m still rather new to all of this but this is a recolor pack that I wanted share. The skills should be in the skills shop once they are installed. However, I was only able to purchase them via TP Medals. Haven’t looked too deep into that yet but I’m sure someone more talented will be able to figure that part out. Otherwise, you should be able to obtain them through the Save Editor.

Unusable Skills (Transformations Update (and Cookie Beam))

Skills used exclusively by Roster characters made usable for all CaC races. This mod doesn’t add new skills via x2m, this just enables skills already in the game (thanks to LazyBones Installer).
If you want an X2M Version of these check out BBVenom’s mod here: https://videogamemods.com/xenoverse/mods/hidden-unplayable-unused-skills/

Some skills have multiple variants with only minor changes between each variant, which is why you might see 2 “Energy jet”s, or 2 “Science Vanish”s.

you can get most of these skills from Parallel Quests OR the skill shop if you don’t already have them.

If you find any issues, or want a certain skill to be usable, please let me know in the comments.

Strike Super

  • Smile Charge -PQ 39 17 and 18 of the Official History
  • Gigantic Slam -PQ 83 Dangerous Duo! Warriors Never rest
  • Dragon Thunder -PQ 96 the Shadow Dragons
  • Punisher Drive (DBS Gogeta) -PQ 149 Clash of Clones (renamed to Soaring Punisher Drive)
  • Final Blow (SSGSSE Vegeta) -12,000 in Skill shop (Renamed to Final Blow Evolved)
  • Super Mad Dance (SSGSS Gogeta) -4,500 in Skill shop (Renamed to Super Mad Punisher)
  • Life Absorption -7,500 in Skill shop
  • Hawk Charge (DB Super Heroes Gohan) -25,000 (renamed to Beast Charge)
  • Burst Rush (DB Super Heroes Gohan) -25,000 (Renamed to Beast Rush)
  • Android Rush |10,000 (Gamma 1? renamed to “Hero Rush”)
  • Seasoning Arrows |25,000 (Both)
  • Celestial Hammer |10,000
  • Beast Charge |10,000 (DB Super Heroes Gohan, renamed to Double Beast Charge. Always extends)
  • Arm Crash (Festival) |1,000
  • Deadly Dance (Festival) |1,000
  • Divine Retribution (Festival)|1,000
  • Flash Fist Crush (Festival) |1,000
  • Gigantic Omega (Festival)|1,000
  • Infinity Rush (Festival) |1,000
  • Milky Dance (Festival) |1,000
  • Perfect Attack (Festival)|1,000

Blast Supers

  • Final Flash (SPA) -PQ 136 Breaking Down the Barrier
  • Full Power Energy Wave (Super) -PQ 150 Battle of the Mind
  • Power Impact (Full Power Jiren) -15,000 in Skill shop (Renamed to Full Power Impact)
  • Atomic Blast (SSGSSE Vegeta) -12,000 in Skill shop (Renamed to Final Atomic Blast)
  • Wild Buster(?) -5,000 in Skill shop (Renamed to Wile Buster Extended)
  • Big Bang Kamehameha (SSGSS Gogeta) -8,000 in Skill shop (Renamed to Warp Big Bang Kamehameha)
  • Masenko (DB Super Heroes Gohan) -25,000 (renamed to Beast Masenko)
  • Time Shackles  |10,000
  • Light of Justice |10,000
  • Spiral of Condemnation |10,000
  • Flames of Retribution|10,000
  • Gamma Blaster |10,000 (Always fully charges, renamed to Gamma Charger)
  • Special Beam Cannon |10,000 (Yellow Piccolo)
  • Blaster Ball (Festival) |1,000
  • Double Sunday (Festival) |1,000
  • Feint Shot (Festival) |1,000
  • Innocence Bullet (Festival) |1,000
  • Justice Crush (Festival) |1,000
  • Side Bridge (Festival) |1,000

Other Special

  • Darkness Mixer -PQ 97 Insidious plot
  • Surging Spirit -PQ 122 The Final Battle before the Final Battle!?
  • Pretty Charge -PQ 133 Ribriane’s Beauty Lesson
  • Maximum Charge (Supreme Kai of Time) -15,000 (Renamed to Holy Charge)
  • Final Charge -15,000
  • Instant Charge -20,000

Transformation Supers

  • Kaioken -1,000
  • Kaioken X3 -3000
  • Kaioken X20 -20,000

 

Strike Ultimate

  • Final Galick Rush -PQ 137 Tournament of Power round 2
  • Appetizing Rush -PQ 140 Spirit Bomb Away
  • Impulse Slash (Caulifla) -PQ 147 Caulifla’s Saiyan Search (renamed to Impulse Crush)
  • Power Rush (Full Power Jiren)- Full Power Jiren PQ 150 Battle of the Mind (Renamed to Full Power Rush
  • Super Dragon Flight (DB Super Heroes Gohan) -50,000 (renamed to Super Beast Rush)
  • Burning Strike |25,000 (Gamma 1, Renamed to “Heroic Strike”)
  • Victory Rush |25,000 (Gamma 2, renamed to “Justice Rush”)
  • Self Desctruct |10,000
  • Evil Explosion |20,000 (Ultimate for Yellow Piccolo)

Blast Ultimate

  • Father-Son Kamehameha -PQ 38 Power Teams
  • Gigantic Meteor (Kale)    -PQ 148 Finding out about Fusion Kale
  • Super Kamehameha (SSGSS Gogeta) -PQ 131 Fight of the Fusions! Vegito vs Gogeta (renamed to Punisher Kamehameha)
  • Zetsumei Bullet -10,000
  • Final Explosion (SSGSSE Vegeta) -50,000 (Renamed to Final Explosion Evolved)
  • Super Kamehameha (DB Super Heroes Gohan) -150,000 (Renamed to Beast Kamehameha)
  • Energy Jet (both) |25,000
  • Innocence Breath |20,000 (renamed to Dragon Breath)
  • Light Grenade |20,000 (Ultimate for Yellow Piccolo)
  • God Punisher (Festival) |5,000
  • Super Spirit Bomb (Festival) |5,000
  • Instant Severance (Festival) |5,000
  • Cookie Beam |1,000

Power-Up Ultimate (Doesn’t have it’s own tab, shows up under “All”)

  • Lovely Showtime PQ 135 Ribrianne Defender of Love and Justice

Transformation Ultimates

  • Super Saiyan |100,000
  • Super Saiyan |200,000
  • Super Saiyan |300,000

Strike Evasive

  • Elite Barrage |5,000 in Skill shop
  • Spirit Slash |5,000 (DBSH Gohan, renamed to Beast Slash)
  • Evil Whirlwind |5,000 (Evasive for Beast Gohan) Renamed to Beast Whirlwind
  • Evil Flight Strike |5,000 (Evasive for Yellow Piccolo) Renamed to Evil Flail Strike
  • Eagle Kick (Festival) |1,000

Blast Evasive

  • Flash Strike PQ 137 -9,001 in Skill shop
  • Total Evasion PQ 140 -8,000 in Skill shop
  • Mighty Explosive Wave (Full Power Jiren) – PQ 150 Battle of the Mind
  • Flames of Retribution |10,000

Other Evasive

  • Warp -10,000 in Skill shop
  • Science Vanish |5,000
  • Instant Rise |25,000 (Renamed to Saoring Rise)
  • Solar Flare (Festival) |1,000

Transformations

  • Supersonic Mode |100,000
  • Pure Progress |100,000
  • Super Saiyan (Gogetas version) |100,000
  • Super Saiyan Blue Kaioken |100,000

Tri-Force Assault

The Powers of Galick Gun, Kamehameha and Final Flash combined into one Ultimate. (Compatible with both male and female cacs)

Credits to some of the revamp team members only for their guide on some improvements.

be sure to join my discord (Link Here)to share your opinions about the mods.

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