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Tournament Mode – Addons

IMPORTANT: This mod does not contain any third party assets.

All tournaments require additional mods to be installed.

 

Tournament Mode – Addons adds 5 more tournaments to play with.

Each tournament has additional dependencies that need to be installed separately.

 

Beach Party: Fight against enemies enjoying the sun.

Cell Games: Fight against enemies participating in the Cell Games.

Fusion Tournament: Fight against enemies who have merged with other fighters.

Galaxy Tournament: Fight against enemies from Dragon ball GT.

Tournament of Power: Fight against enemies participating in the Tournament of Power.

Artificial Assault: Fight against enemies who have been created or modified.

At the Movies: Fight against enemies from the Dragon ball Z and Dragon ball: Super movies.

 

Known issues:

Xenoverse 2 has a limit of 192 parallel quests. If this limit is reached XV2 Installer will attempt to roll back the changes. However, this can fail and corrupt your game installation. If this occurs you will need to clear your installation and re-install all your mods. Due to this, you should be mindful of how many tournaments you can install at once.

See main mod page here for more issues.

Credits:

While no assets are included, these addons would not have been created without the incredible work from other mods.

Make sure you check out all the required mod pages and show the authors some support.

Their work continues to inspire me to work on Tournament Mode.

 

Installation:

Install the required mods first.

Then install the X2M like normal.

V3 change: With the added support for custom characters, the list of requirements have grown substantially. Characters and Stages may be used across several tournaments. As such, you should install all of the listed mods if you want to use the Addon Tournaments. If the characters have custom skills, the AI should use them.

Revamp XV2
The following tournaments require Revamp XV2 (VGM Link) to be installed.

Revamp XV2 content:

  • SSG Vegito (+ associated skills)
  • Super Vegito skill
  • Majin Android 21 (+associated skills)
  • Galena (+associated skills)
  • Buutenks (+associated skills)
  • Super Saiyan (Grade 2) and Super Saiyan (Grade 3) transformations (used by AI).
  • Swimsuit costumes
  • Arctic stage
  • Red Ribbon Army (Yard) (Rain) stage

Mastaklo content:

Gamerchief content:

There’s no point installing Jed’s Dynamic SEV mod, it doesn’t work.

Dalems

Sackezo

Taffy

Far Knight

Kristal

Persio Z

Falcon

You need the separate slot version of Bojack. The x2m name is ‘Bojack (Full Power) (Transformed).x2m’

Gokusaiyanfighter

Only ‘World Tournament (Sunset).x2m’ is required.

 

Music

Only required if using the music version of the addons

This will require usage of the Audio Cue Editor (ACE) tool.
You will need to open your CAR_BGM.acb (usually found in ~/data/sound/BGM).
If you have RevampXV2 installed, you will already have this file, otherwise you will need to extract from the game’s .cpk files using yace.
After opening with ACE, you can add additional audio cues.

The music version of the parallel quests support the following audio cues:

200: Finale music will play on the last round of the tournament.

201: Intro tracks, will play at start of tournament.

202: Middle tracks. Will play at round 3 of 5 round tournaments and 4 and 6 of 10 round tournaments.

Other Recommended mods:

Permanent stage destruction – Great for the single stage tournaments because it shows you how much damage you’ve caused.

Less AI icons – Clean up your hud!

No Lock Icon – Get this to clean up your UI even further.

Tournament Mode – The original mod.

Also on NexusMods: https://www.nexusmods.com/dragonballxenoverse2/mods/88

Tournament Mode

Tournament Mode is a series of parallel quests providing back-to-back 1v1 fights inspired by World Tournament and Arcade modes in past Dragonball Z games.

Background:
I really felt the omission of a tournament/arcade mode in Xenoverse 2. In the old games I loved being able to pick a character and fight against random AI.

Gulfric’s Random tournament mods (here and here) showed that it was possible to create something similar to the previous games but they had some issues, such as:

  • Lack of AI skills.
  • No progression through the tournament rounds.
  • Buggy generic dialogue and character spawns.
  • Missing AI combat grunts.

This mod fixes all of these problems and provides several parallel quests that will keep you fighting!

Features:
15 tournaments with rosters based on past games.
Characters have skills assigned based on what they have available in Parallel Quests.
Generic dialogue is disabled due to bugs but you will still hear unique dialogue between characters.
HP is set to 2 bars for both the player and AI at the start of the tournament and will gradually increase to 3 bars in the final round.
KI and Stamina are default values.

Tournament progression:

  • As you progress through the rounds are more likely to fight tougher characters. This gives every character a chance to shine and gives the player a fitting finale.
  • Characters are assigned to multiple rounds and each round can have different characters spawn. This lets you replay each tournament over and over again!
  • Duplicate prevention. If you fight Goku in round 1 you won’t fight Ultra Instinct Goku in Round 10. This keeps variety high within a tournament.
  • AI characters will start with increased Ki depending on the round.
  • The fights will take place on stages relevant to the character you are fighting.
  • Characters will start in a transformation which is influenced by what round you are on. Eg Vegeta won’t start transformed in Round 1 and 2 but will be a Super Saiyan in rounds 3, 4 and 5 in the Shin Budokai 2 tournament.

Tournaments:

Legacy Tournaments:

  • Budokai 1 – 5 rounds.
  • Budokai 2 – 5 rounds.
  • Budokai 3 – 5 rounds.
  • Shin Budokai 2 – 10 rounds.
  • Xenoverse 1 – 10 rounds.
  • Xenoverse 2 – 10 rounds.
  • Xenoverse 2 DLC Tournament – 5 rounds.
  • Destroyer Tournament – 5 rounds.

Recommended Tournaments:

  • Z Tournament: 10 rounds.
  • Super Tournament: 10 rounds.

New in V3!:

  • Saiyan Saga Tournament – 5 rounds.
  • Frieza Saga Tournament – 5 rounds.
  • Cell Saga Tournament – 5 rounds.
  • Buu Saga Tournament – 5 rounds.

There isn’t a way to add support for custom characters without making those mods a dependency.
I’ve added support for several custom characters and stages here.

The Xenoverse 2 tournament has to exclude some characters because the Parallel Quest won’t load when too many characters are defined.
In most cases these are duplicates (eg First Form Frieza), swarm characters (eg Saibamen) or minor characters (eg Guldo).
For Gulfric’s original mod they said the limit was 55, from my testing this is now around 95.
Costume variants count towards this limit but transformations do not.

Duplicate prevention extends to categories and fusions in some tournaments.
Eg In the Xenoverse 2 Tournament, androids are grouped in a category. So if Android 17 spawns in round 1, you won’t see Android 18 in any other rounds in this tournament.

Completing the quests give some basic rewards, experience and money.
I haven’t really put much thought into the rewards, so consider them placeholder.

How to start:

All tournaments require you to have completed Parallel Quest 02: ‘A Deal?! The Saiyan Brothers’.
Once complete the tournaments should show up under ‘Event Quests’.
Select your quest and pick ONLY 1 CHARACTER.
AI companions are not supported.

Technical

Generic dialogue between characters is only voiced for the first 20 characters loaded by the PQ.

These tournaments can have 90+ characters/variants so I’ve disabled this to prevent unvoiced dialogue.

Unique dialogue will still play.

In very rare circumstances, a valid (based on progression) character cannot be chosen to spawn. If this happens, a character who hasn’t spawned will be chosen from the whole tournament roster. This should guarantee a character always spawns. This should be resolved in V3.

Characters have Awoken skills specified. These won’t be used unless ai_extend is set to true in xv2patcher.ini.

AI in V2
The ai_table_entry for all charactes at the start of the fight is 314. As the AI loses health they will change their ai value to 325 or 345. As a brute force solution to ultimate move spam the AI will have their ultimates locked at the start of the fight and will gain the ability to use them when their HP drops.

AI in V3
AI profiles have been customised on per character basis. Where possible AI profiles have been chosen to prioritise their ability to use super and ultimate skills. Unlike V2, AI will transition through 3 stages depending on their remaining HP in the round. Several skills have been added/removed from various character to assist the AI. Stats (mostly Ki and Stamina) have been adjusted to further assist several characters.

Music:

Custom round music has been removed from base quests.

Use the Tournament Mode – Addons mod if you want to use custom round music.


IMPORTANT:
If you do not want to manually mess around with your acb file you should set the music manually in the Music Settings menu in game.

Known Issues:

  • AI characters will spawn within rocks during the intro cutscenes for fights on the Destroyed Namek and Volcanic Wasteland maps. They will be teleported out when the fight actually begins. Fixed in 2.0.0.
  • Starting a tournament with AI characters on the players team is not supported. If the AI characters does appear, they won’t do anything. Select your character then press start to skip AI selection.
  • Occasionally portraits are missing for AI characters.
  • AI skill choices have been automatically generated based on the PQ scripts. In most cases this is fine but for some characters which are used a lot (eg Krillin) their move list ends up weird and I’ve had to fix these manually. I’ve fixed all the ones I’ve found but it wouldn’t surprise me if there were others. Lots of improvements in 2.0.0. Should be resolved in V3.
  • In tournaments with large rosters you’ll hear a characters voice at the PQ intro screen.
  • Xenoverse 2 has a limit of 192 parallel quests. If this limit is reached XV2 Installer will attempt to roll back the changes. However, this can fail and corrupt your game installation. If this occurs you will need to clear your installation and re-install all your mods. Due to this, you should be mindful of how many tournaments you can install at once.

Recommended mods:

Permanent stage destruction – Great for the single stage tournaments because it shows you how much damage you’ve caused.

Revamp Xenoverse 2 – Amazing visual overhaul and content addition. I would not have learnt XV2 modding if this did not cause me to get back into the game.

Less AI icons – Clean up your hud!

Tournament Mode – Addons – Like tournaments? Here’s some more!

Also on NexusMods: https://www.nexusmods.com/dragonballxenoverse2/mods/73

Time-Lock: Tournament of Destroyers

Do you want to support me? = https://www.patreon.com/bbvenom2

As of version 3, this mod is a quest pack containing two quests.

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Showcase = https://odysee.com/@BBVenom:b/Dragon-Ball-Xenoverse-2-Mod—Tournament-of-Destroyers:b

———————–

Hi.

Even though this is the second time-lock, there is no need to play the first one to understand this one.

Important notes for considering the download of this mod:

– This quest is SINGLE PLAYER ONLY!!!!!!

– This quest is mainly focused on story. Therefore if you are not a fan of waiting sometimes even a whole minute before fighting, this quest will not be enjoyable for you.

– In order to play this mod, you MUST have game updates that contain the following characters:

→ Frost, Cabba, Hit (Awoken) (SUPER PACK 1)

→ Champa, Vados (SUPER PACK 2)

→ Fu (EXTRA PACK 2)

→ Kefla (EXTRA PACK 3)

→ Vegeta God, Vegeta Blue Evolved (ULTRA PACK 1)

→ Caulifla, Kale, Gogeta (DB SUPER) (Extra Pack 4)

About (features):

→ Branching storyline. You assume the role of Team Leader and control various characters. You play as either Team Universe 7 or 6. If one of your warriors gets knocked out, you start playing as another one (for example playing as Piccolo once Goku falls in battle)

→ Includes modified Kefla and her two skills (Appetizing Rush Alter and Super Saiyan 2 Kefla) and super soul – all unlockable for CaCs by beating the ultimate finish. New Kefla will be playable as well. You will have to add Kefla’s soul to her manually (tutorial included in SUPER SOUL folder)

→ This mod pack includes a lot of skill mods and some character mods

→ About 2643 original unvoiced dialogues – This quest has about 50000 lines of code. I have however written some guides inside the script section of it if you are trying to learn how to code a quest yourself so feel free to have a look and inspire yourself.

Disclaimer:

This quest will have bugs. There’s only so much I alone can test on about 2000 plays. Please report any and all bugs to me should you find any.

Have fun!

Credits:

– Eternity for tools and tutorials

– o0DemonBoy0o for https://videogamemods.com/xenoverse/mods/xv2-super-soul-editor/

– The modding community for guides, tutorials, tips

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